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Post by lorekeeper on Aug 4, 2018 22:21:47 GMT
What, you're ready to leave Frontier City already? That's a little dangerous. I hope you have a strong Pokemon with you, or at the very least a decent escort - otherwise, you might find yourself in for one hell of a time. Well, whatever your reason, let's go over the basics first. travelingAh, the journey. The hallmark of any forum-based Pokemon role play. Given that Agresti has no actual... gyms... or really any major cities beyond the one a series of transient citizens built out of the ruins of a resort for elitist trainers... you may find yourself thinking it's impossible to travel. Not so! Those cities and towns and attractions just need to be carved out of the barren countryside, just as a sculptor crafts a plain block of clay into a work of art. But we'll get into that later. In SKYDROP!, there is no restrictions on your travel within unlocked areas. Given that we operate on mostly-liquid time, there's a good chance that your character would be able to show up in the area at some point before the season is over. That means, you may role play wherever you like so long as it has an existing sub-board, be it for the purpose of threading with another character or capturing Pokemon. Which, in a similar vein... There is no distinction between capture, battle, and social threads on SKYDROP!.... as all three could potentially happen in the same thread. Instead, there is interference and non-interference. As you might remember from the capture section of our Pokemon guide, if you would like a mod or other players to come into your thread with wild Pokemon, you are to add a [*] into your subject line after the title. This is essentially an indication that your thread is open - how others choose to interact with it is up to them. You may get a wild Pokemon... or a little event... or maybe you'll get the chance to meet their character on the road! You never know until it happens. Of course, not everybody likes unpredictability. We get that. That's why we also have the [-] symbol - this indicates that your thread is closed. In a closed thread, you may battle and capture Pokemon on your own, or have a private social affair between your OC and others in the role play. Closed threads are not a way for you to get personal access to a private moderator, however - your invitees are not permitted to spawn uncommon Pokemon or mini-events. Remember, you're in a group role play - while you're more than welcome to take things one on one, using favoritism to give each other an unfair advantage isn't cool.
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Post by lorekeeper on Aug 5, 2018 13:39:17 GMT
developmentBut the available part of the map is tiny! You cry. Isn't there anywhere more exciting I can go?Sure there is! All you have to do is either go off the map, or destroy whatever's in the way of your progress. That simple! ...Or, it would be, if I explained it properly. Since mindless destruction is easier to make sense of, we'll go over that first. Say, for example, you were having a nice thread over near Beast's Spine (the yellow dot here!). You're having a nice time, but you're getting kind of bored of those peasant employees taking so long to dig through to the other side. So, you and your partner want to do something about it. You write a post wherein you have your Gyarados use Hyper Beam on the wall, and then tag an admin somewhere in the notes of the post before you put it up. And then.... BOOM! Congratulations, you just made a new route (or, half of one at least!) Feel free to give it a name, if you want. Otherwise, it will just be named according to the number it was created in. This one would be 4. Of course, destroying things isn’t the ONLY way to make a route. You can also establish one through completing an exploration. I'll explain how to do that in the section next post. advancementBut making that route wasn’t enough for you, oh no. You’re going to develop the area further. At the end of the path your Gyarados carved out from the mountain, you take some time and build a general store. A Fallmart, if you will. It will be the first in a chain of many. You don’t need to make a thread or ask anyone else to join you in that venture, all you have to do is let a mod know. Eventually this will probably actually cost something, but considering how pathetic the housing market is on Agresti right now, your first construction project is absolutely free. Please note that you can only have one building constructed at a time, however, and it will take two weeks in real life time to be completed. But if you're patient, eventually... Congrats! You just made your own notable location. This’ll get you your own spot on the Agresti map. You're now the authority on this location, unless you should desire to turn it over to the staff. But, let's skip ahead. Let's say it’s now a season or two later, and Fallmart is doing well. You got some employees, and they decide to build their own places of interest around the Fallmart. Someone even decides that they want to run a gym, and has it constructed inside the mart - much like a McDonalds in another, similarly named location. Suddenly…. Wowzers! You have your own city! Short of building a mountain or blowing away a chunk of the continent, this is the highest level you can get to. As the founder, you can give it a name, description, or any other lore you’d like attached to it. Congrats, you’ve made it. Now, you just have to make sure no one tries to ruin it.
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Post by lorekeeper on Aug 5, 2018 13:39:24 GMT
explorationAre you tired of hanging around Fall Island all the time? Do your Pokemon feel more like pets or decorations than companions upon the journey of life? Well, maybe now you're ready to spread your wings and start travelling some new horizons... which is where the 'mystery dungeon' part of this inbred role play kicks in. Going on an exploration is an extended ordeal that functions a bit like a D&D kind of shtick. Given that these require a lot of commitment on the staff running it's part, there will be a hard limit to how many people can go at one time... but in exchange, you'll have to build up a decent sized party of at least four players before you adventure out. Safety in numbers! After you have some ugly mugs to go travelling with, you have to choose your path. Let’s say, for this example, I want to find a lake with less Milotic swimming around in it to walk around. Using the nearest handy-dandy paint program, I would draw the route I’d intended to take, like so: What a beautiful line! I'm a great artist. Notice that I've used the line tool to keep them straight and non-diagonal- this is in case I want to save the route for use in the future, by myself or others. You don’t have to start at a city, of course - this is just for the example. Once you and your team come to an agreement that this is where you wanna go, and whether you want to conduct it over the forums or discord, it's time to approach a mod. There's an availability list on the Agresti Today board that'll be kept up to date with who has time to take you on tour, so just choose whoever has an open. If there are no opens, please don't pester staff to make special exceptions for you - you may ask to go on the waiting list, but we'll get around to you in due time. “But why do I need a mod, exactly?” You wonder. Simple - travel isn’t cut and dry - obstacles, such as the strait you see on this map, need to be overcome in some way before you can proceed. Not to mention, being out in the wilderness means you may run into wild Pokemon… or worse. Your chosen mod is there to guide you through what you and your companions may see, hear, and need to overcome before you reach your destination. It’s up to your group to use its wits, willpower, and resources in order to get past the mod’s challenges in a light dnd-esque setup. (Don’t worry, this isn't too hardcore, and if you think outside the box or make the mod laugh it is possible we may skip some of the rolls)
Once you arrive, the mod will offer you a brief explanation of the surrounding area... and, sometimes, a little something extra if your group was particularly entertaining. At that point, the attending characters may decide to take what they wish from the new destination, or establish a particular landmark there for other characters to find. Or maybe, if they want to be able to access the place again, they’ll mark off the route to make it accessible to themselves and others. Up to you!
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